The game mechanics revolve around three stats: Muscle (the primary stat of Seal Clubbers and Turtle Tamers, boosts HP, melee accuracy and melee damage), Mysticality (the primary stat of Pastamancers and Saucerors, boosts MP and spell power), and Moxie (the primary stat of Disco Bandits and Accordion Thieves, boosts evasion, damage reduction, ranged accuracy and ranged damage). Accordion Thieves (Defensive Moxie), bards who use their ill-gotten instruments in combat as well as to cast an astounding variety of buffs on themselves and others by playing songs (like "the Moxious Madrigal" and "the Power Ballad of the Arrowsmith").They are the only class specializing in booze, capable of learning the Advanced, Superhuman, and Salacious Cocktailcrafting skills. Disco Bandits (Offensive Moxie), rogues who fight with knives or ranged weapons, along with a variety of debilitating dance moves.They're also able to conjure "saucespheres", gather Soul Sauce from enemies to power special skills, and brew sauces for Pastamancers to cook with or potions to buff themselves (or others).
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